p2p release, scrubbed
filename is DKCR-FUN
going up to a.b.games.wii now
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Donkey Kong Country Returns
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Donkey Kong Country Returns .... ....
North American box art Developer(s) .... Retro Studios ....
Nintendo .... Publisher(s) .... Nintendo Director(s) .... Bryan Walker Producer(s) .... Kensuke Tanabe Composer(s) .... Kenji Yamamoto ....[1] ....
Minako Hamano
Masaru Tajima
Shinji Ushiroda
Daisuke Matsuoka Series Donkey Kong .... Platform(s) .... Wii .... Release date(s)
NA .... November 21, 2010[2] ....
EU .... December 3, 2010[3] ....
AUS .... December 2, 2010[4] ....
JP .... December 9, 2010[5] ....
Genre(s) .... Platforming .... Mode(s) Single-player .... multiplayer .... Rating(s) ....
ACB .... G
CERO .... A
ESRB .... E
PEGI .... 3+
Distribution .... Physical .... Donkey Kong Country .... Returns, known as Donkey Kong Returns (ドンキーコング リターンズ? .... in Japan, is a side-scrolling .... 2.5D .... platform game .... developed by Retro Studios .... and released by Nintendo .... for the Wii .... console .... on November 21, 2010 in North America. It is set for release on December 3, 2010 in Europe, and on December 9, 2010 in Japan.[1] ....[2] ....[3] ....[5] .... It is the series' first traditional home console installment since Donkey Kong Jungle Beat .... and also the first Donkey Kong Country entry not to involve Rare .... during the development.[1] ....
Contents
[hide ....]
1 Plot ....
2 Gameplay ....
3 Development ....
4 Reception ....
5 References ....
6 External links ....
[edit ....] Plot
Under the hypnotic control of a group of evil Tikis .... known as the Tiki Tak Tribe,[6] .... the animals on DK Island have stolen Donkey Kong's .... bananas, forcing him to retrieve the hoard with the help of Diddy Kong ....[7] .... The different types of Tikis will fill the role of the antagonists this time, replacing the Kremlings .... which will not appear in the game.[1] ....[8] .... Cranky Kong .... who owns shops throughout the island, is the only Kong family member .... that will appear in addition to Donkey and Diddy.[6] ....
[edit ....] Gameplay
.... .... .... ....
Donkey Kong .... and Diddy Kong .... ride a barrel. Returns combines 2D gameplay with some 3D graphics like character models and this mine cart in the foreground.
Players take control of Donkey Kong .... and Diddy Kong,[1] .... with many traditional elements of the Donkey Kong Country series returning, including mine cart levels, swinging from vine to vine, collecting bananas, and the golden "KONG" letters.[9] .... There will also be levels with the characters and foreground environments appearing as silhouettes .... spawning several new gameplay mechanics.[8] .... In single player, players can only play as Donkey Kong whilst multiplayer mode enables a second player to simultaneously control Diddy Kong.[8] .... If one player dies in two player mode, he can be brought back by hitting a DK Barrel that floats into view, similar to New Super Mario Bros. Wii .... To avoid problems arising from differences in player skills, Diddy can hop on Donkey's back to take on a more passive role, while his jetpack can be used to make some of his partner's jumps easier.[8] .... As in past games, Donkey can pound the ground to defeat enemies and unveil secret items, as can Diddy.[8] .... The game will have two control schemes, with the standard system using the Wii Remote .... in conjunction with the Nunchuk .... as well as a more classical approach employing the Wii Remote .... held sideways, both of which use motion controls for the ground pound move.[1] .... In addition to common series elements like secrets and unlockables, there will also be a time attack .... mode.[8] .... At least two animal buddies .... Rambi and Squawks, have been confirmed to appear in the game.[10] .... The game will also utilise the Super Guide feature that has appeared in New Super Mario Bros. Wii .... and Super Mario Galaxy 2 .... If the player loses 8 lives in a single level, they will be given the option to allow Super Kong to take over and complete the level for them. However, any collectibles obtained whilst Super Kong is playing will not be counted towards the total.[11] ....
[edit ....] Development
Development on Donkey Kong Country Returns started in April 2008, just after some of the key personnel of Retro Studios .... had left the company.[1] ....[12] .... At that time, Shigeru Miyamoto .... wanted to create a new Donkey Kong game and, at his request, producer Kensuke Tanabe recommended Michael Kelbaugh, the CEO of Retro Studios, who had previously worked on the Donkey Kong Country series while he was employed at Nintendo of America.[1] ....[12] .... Satoru Iwata frequently referred to this turn of events as "fate" in his meetings with Retro Studios, which is why Kelbaugh suggested the homophonous project codename F8.[1] ....[12] ....
Similar to New Super Mario Bros. .... the game was developed with the intention to invoke nostalgic feelings in the player with its art style and sound, while trying to provide them with new gameplay experiences.[12] .... Though Miyamoto initially opposed the idea, simultaneous two-player gameplay was implemented, contrary to the tag-team system of the original series.[7] ....[12] .... First unveiled at E3 2010 .... the game employs fully-polygonal 3D graphics .... with levels containing three times the amount of textures .... and polygons .... that Metroid Prime 3: Corruption .... offered in a single room.[1] .... Over the course of six months, two thirds of the game's tools and engine had to be rewritten by the programmers, the animation .... and collision .... systems being subject to the most changes.[1] .... Retro Studios made some experiments with underwater levels, though they were ultimately omitted as they felt too slow and unfitting to the overall gameplay.[13] ....
[edit ....] Reception
Donkey Kong Country Returns has gotten highly positive reviews from critics so far. IGN .... awarded the game a score of 9.0/10 and an Editor's Choice award saying "This is an incredibly challenging, old-school throwback that might not set the genre afire with innovation, but in my book, it's better than the awesome game that inspired it." One of IGN's closing comments of the game was "Rare should be proud that its design is in the right hands. Or just insanely jealous. Either works."[14] .... Game Informer .... awarded the game a score of 9.5/10 (as well as naming it Game of the Month for the December 2010 issue), with the reviewer hailing it as "one of the best platformers I've ever played."[15] .... GamesRadar .... gave the game 8/10, praising it for standout levels and fan service whilst criticising it for some unfair levels and waggle controls which make the game more frustrating. Giant Bomb .... gave the game 4 out of 5 stars saying, "Retro recaptures most of Donkey Kong's venerated platforming roots in this fine Wii .... sequel."[16] .... GameXplain awarded the game 5 out of 5 stars for both single player and co-op. GameXplain called it "one of the best platformes in the last 10 years." GameTrailers .... gave the game a score of 9.0, praising its gameplay and diversity of the levels.[17] ....


